QUICK DEV TIP #25 UE4 - Move Light In Static Mesh Viewer

Today is a super quick, quick dev tip and is something that I’ve never seen anyone else talk about before.

Did you know that you can rotate the lighting in the static mesh viewer to better preview your chosen asset?

If you would prefer to watch the video version, check it out here

When you open up a static mesh asset if you hold L on the keyboard and left-click then rotate your mouse, you can change the direction of the lighting in the scene. This can be useful to help preview your asset, find problems etc without having to place it in level.

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You can perform the same action in the skeletal mesh viewer as well.

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